Instant transmission png4/9/2024 The Ki Blast has no proration in combos.Often sees use in extended combos such as continuing a combo after Vanish or certain corner routes. Completing the air autocombo immediately after this move will result in a Dynamic hit.īoth the blade and the Ki eruption have a hitbox, granting the move both extreme range and active frames.Pressing Light on hit will result in a Super Dash.Always results in a Smash, regardless of whether or not Smash has been used up in a combo.Additionally, 5L's speed and ability to cancel into this on whiff makes this a powerful button in neutral, especially since it has M scaling. Will almost always connect after 5L, similar to Bardock but not as good. Moves Goku Black forward a good distance and has great range, enough to completely close the gap if reflected (also referred to as an "anti-reflect"). Outer part of the foot has a slight Disjoint A particular type of hitbox that has no nearby associated hurtbox, enabling attacks to have certain areas that cannot be hit by an opponent's attacks in return.Has the damage and scaling of a Medium.You'll want to use this over 2L Guard All Startup 7 Recovery 15 Advantage 0 in neutral, but in pressure 2L is usually the better choice as it is 0 on block. Has better Frame advantage The difference in time an attacker and a defender can begin moving again after blocking an attack. recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Usable as an anti-air A grounded attack that hits the opponent out of the air since it's effective at catching falling opponents due to its fast startup and low whiff An attack that completely misses the opponent, such as when the opponent is out of range of the attack.Neutral-Dominant Assists: A Guard All Startup 34 Recovery Advantage +30, B Guard All Startup 20 Recovery Advantage +29, and C Guard All Startup 50 Recovery Advantage +32 all control big portions of the screen.Corner Carry: The easiest corner carry in the game from anywhere with j.214H Guard All Startup 14 Recovery 19 Advantage -1~-6 and j.236H Guard All Startup 13 Recovery 30 Advantage.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |